Today.
I'm going to do a quick video on adding the sound effect to the kick.
I want to do it separate because I want the the knockback to be in a separate video, too.
So let's go to our tool box and get a sound toolbox and I'll go to audio under I'm under Marketplace.
I'm going to do punch sound because there's a lot of good punch sounds.
There's not as many good kick sounds.
I think that's the one I used in my demo, so I'm going to go with that.
So under Chuck Norris, I'm going to go to the humanoid root part because you've got to put a sound
underneath a part in order to get the roll off or distance.
And we have access to the humanoid root part in our script.
So let's go ahead and insert that.
It says punch sound effect.
Let's just make it kick sound so that we don't get confused, kick sound and I'll close the toolbox.
Let's go to our move.
NPC We have a placeholder for a kick sound.
We just made it nil.
So we have our I HRP right?
Yep.
There we do.
I hope the humanoid root part of chalk and then I'll do a wait for child kick sound and then we'll just
copy this kick sound.
I'll do control C We're going to go down to right where we take damage right under where we go to fire
off our animation to a Control V colon play and we'll go ahead and test this out.
And there's Chuck.
Thrown on up.
See what that sounds like?
That's pretty good.
What if we can run away?
We should have made him a little slower or a little faster one way or the other.
But anyway, I like the sound.
And the next video.
Let's work on knockback.